November 6-8, 2019 * Gillette, Wyoming
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Thursday, November 7 • 1:30pm - 2:15pm
Gamifying Education

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Attendees will learn the necessary aspects of gamification that should be implemented to increase motivation in the classroom. The five necessary steps of immediate feedback, communicating goals, using failure as a learning tool, providing an authentic learning environment, and relying on social interaction will all be described and related to engendering student agency. Specific methods for including these in a secondary classroom will be described from both the presenter's personal experience and from research. The session itself will feature some of these aspects for the attendees (depending on the number and technology available).

1) Evaluate what kinds of feedback they already provide and consider how these could be better utilized to engender student motivation
2) Increase student agency in their classrooms without sacrificing content
3) Create a more positive learning environment for students who struggle to follow the implicit rules of school

avatar for Angela Schanke

Angela Schanke

Graduate assistant/PhD student, University of Wyoming
I have taught mathematics for eight years, starting at Carbon County.  When I was there, I completed my master's and worked on an action research project using gamification.  The system was so effective that I have used it ever since.  I am currently working on a Ph.D. in Mathematics... Read More →

Thursday November 7, 2019 1:30pm - 2:15pm MST
Fossil Butte