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2019 Wyoming Innovations in Learning
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November 6-8, 2019 * Gillette, Wyoming
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Accessibility/Universal Design for Learning (UDL)
Computer Science Education
General Session
Innovative Practices in Teaching and Learning
Integrating Technology in the Learning Environment
Learning Management Systems
Online and Blended Learning
Pre-Conference Session
Sponsor Session
Student Learning Assessment
Audience
Administrators
Grades 7-12
Grades K-6
Higher Education
Technology Specialists
Format
Case Study
Hands-on
How To
Panel
Popular
Popular Events
#1
Opening Keynote
#2
Welcome Session
#3
Closing Keynote Panel and Closing Comments
#4
Awards Lunch
#5
Engage Students With Digital Escape Rooms
#6
Innovations Showcase
#7
Growing Good Digital Citizens
#8
Expand the Walls of your Classroom with Virtual Field Trips
#9
Bring the World to Your Classroom
#10
The Power of Implementing an Integrated Approach
#11
Amplifying Student Voice- Using Podcasting
#12
App Smashing for the Littles
#13
Gamifying Education
#14
How to teach even when you are not there: Using Screencast-O-Matic to make the most of your absences
#15
Integrating Computer Science into the Elementary World
#16
Digital Skills Crucial for All Educators
#17
#ISTECert Challenge: Transform your practice
#18
21st Century Learning for the Poverty Mind
#19
Go Virtually Anywhere!
#20
Strategies for Student Engagement and Assessment Using Interactive Video Lectures
#21
The Kickstart Guide To Making Great Makerspaces
#22
Change How the World Works with Makey Makey Invention Kits
#23
Leading Innovation Strategies for Today's School Leaders
#24
I Learned It On YouTube and You Can Too: Discipline-Specific Digital Literacy and Content Creation
#25
Put Some “Spark” Into Those Student Presentations!
#26
Continuing the Inquiry Conversation
#27
ABCs of STEM
#28
The future can’t wait. Transformational change with the ISTE Standards
#29
Immerse Yourself in Metaverse: Build Your Own AR
#30
Transitioning from F2F into Innovative Online PD
#31
Zooming in on Blended Learning: Student Perceptions of Engagement
#32
Sphero Robots in Action--Come Play with Us!
#33
Place-based learning activities using the interactive Wyoming Student Atlas
#34
Programming Robots Without a Screen
#35
Learning Visually
#36
(Students Create!) Using ADOBE SPARK in the Classroom
#37
Linking Literacy & Tech
#38
(Students Create!) Using the iPad in the tech-integrated classroom
#39
Data Literacy in the Real World
#40
Taking Book Reviews into the 21st Century
#41
STEM Camps: Afterschool Engagement
#42
Incorporating Robots in CS, Math and Arts.
#43
Pre-Conference ISTE Standards for Students
#44
Transforming from Traditional to Personalized
#45
Boost Engagement and Empower Struggling Learners via Digital Tools
#46
SCRIPT: Strategic Planning for Computer Science Education
#47
Mursion
#48
ISTE Standards 101
#49
Neuropsychological Processing/MTSS Integrated Model of Identification for Specific Learning Disabilities
#50
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Popular by Type
All Types
Accessibility/Universal Design for Learning (UDL)
Computer Science Education
General Session
Innovative Practices in Teaching and Learning
Integrating Technology in the Learning Environment
Learning Management Systems
Online and Blended Learning
Pre-Conference Session
Sponsor Session
Student Learning Assessment
Popular by Day
All days
Tuesday, Nov 5
Wednesday, Nov 6
Thursday, Nov 7
Friday, Nov 8
Recently Active Attendees
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